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Devlog
v0.1.8: three new tokens, named nights, and visitors
October 15, 2026
by
TattershallStudios
v0.1.8 adds the things Act I was missing: choices during the night. Three new tokens unlock as you buy the town (the Lucky Penny, the Marble, the Collar Bell), each with its own physics and its own be...
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Mercy Hollow has more to say
October 15, 2026
by
TattershallStudios
v0.1.7 is a writing update. The deeds have more on them now, the town talks about the old man who ran the arcade before you, and a few things change when you read them twice. No new systems, no spoile...
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Demo v0.1.6 is up (thanks to your reports), and what comes next for Gravewell
October 15, 2026
by
TattershallStudios
The demo's been out for a day and a half, and most of what's in this update came straight from comments on this page. Thank you for that. Saves carry over. Demo v0.1.6, live now Sound slider now cover...
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Mercy Hollow got a makeover (v0.1.3)
October 15, 2026
by
TattershallStudios
Three updates since launch, all live now. Your save carries over. The town has real buildings now The map between nights has been rebuilt with proper pixel-art houses, shops and landmarks, by the same...
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Gravewell demo is out: a plinko incremental where every upgrade turns off a light
October 14, 2026
by
TattershallStudios
1
Gravewell is a short incremental game about an old plinko cabinet in the basement of a closed-down roadside arcade. You drop tokens until closing time, then spend the night's takings on the town of Me...
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