You've inherited a closed-down roadside arcade in Mercy Hollow. In the basement, under a dust sheet, there's one machine that still works: GRAVEWELL, a wooden plinko cabinet with brass pegs and a marquee that buzzes when you plug it in.

It takes tokens. It pays out real money.

Every night you drop tokens until the clock runs out. Every morning you spend the takings on the town — the barbershop, the diner, the Henderson house on Elm Street — and the machine pays better the next night.

Each thing you buy turns off one of the town's lights.

Features

  • Plinko with real physics: aim your drops, chase the center bucket, build streaks
  • Short timed nights, then a town map of 115 buildings to buy your way across
  • Gold balls, splitter pegs, and income that climbs from dollars to billions
  • A cozy 1970s basement arcade that slowly stops being cozy

Controls

  • Click the machine to drop a token
  • Click a building on the map to buy it — drag to look around, scroll to zoom
  • Esc for settings: screen shake, flashes, particles, sound, and "scary stuff"

This is an early demo. Your save is stored in your browser.

Content note: psychological horror themes, mild unsettling imagery, flashing lights (can be reduced in settings). No jump scares.

Credits

  • Design & development: Tattershall Studios
  • Interior art: Super Retro World by Gif (@gif_not_jif), Noiracide (@Noiracide) & Romi (@DessRomaric)
  • Font: m5x7 by Daniel Linssen
  • Made with Godot
Published 16 hours ago
StatusIn development
PlatformsHTML5
Rating
Rated 2.0 out of 5 stars
(1 total ratings)
AuthorTattershallStudios
GenreSimulation
Made withGodot
TagsClicker, Horror, Idle, Incremental, Pixel Art, plinko, Psychological Horror, Retro, Short, upgrades
AI DisclosureAI Assisted, Code, Text

Development log

Comments

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(+1)

I noticed different rounding rules for values under and above 1,000. E. g. a number can be rounded to 169 with the rule for lower numbers, but a number 10 times larger may be rounded as 1.70K (e. g. when a token is golden).

Good catch, thank you! You're right: numbers under 1,000 were being cut off while bigger ones were rounded, so the same amount could read differently. Fixed in v0.1.1 (just uploaded): everything now rounds the same way, so it's 170 and 1.70K. Thanks for playing and for reporting it!