<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Gravewell Devlog - itch.io</title><link>https://tattershallstudios.itch.io/gravewell</link><description>A plinko incremental horror game. Every upgrade turns off one of the town&#039;s lights.</description><item><guid>https://tattershallstudios.itch.io/gravewell/devlog/1712298/gravewell-alpha-the-full-game-three-acts-199</guid><title>Gravewell alpha: the full game, three acts, $1.99</title><link>https://tattershallstudios.itch.io/gravewell/devlog/1712298/gravewell-alpha-the-full-game-three-acts-199</link><pubDate>Sat, 17 Oct 2026 10:13:54 GMT</pubDate><category>devlog</category><description><![CDATA[<p>https://youtu.be/AAcZGkC8hU4 The demo was Act I: an old plinko cabinet, a town map, and lights going out. The alpha is the whole thing. What&#039;s new since the demo Act II, The ledger. The town is dark a...</p>]]></description></item><item><guid>https://tattershallstudios.itch.io/gravewell/devlog/1709254/v018-three-new-tokens-named-nights-and-visitors</guid><title>v0.1.8: three new tokens, named nights, and visitors</title><link>https://tattershallstudios.itch.io/gravewell/devlog/1709254/v018-three-new-tokens-named-nights-and-visitors</link><pubDate>Thu, 15 Oct 2026 18:47:08 GMT</pubDate><category>devlog</category><description><![CDATA[<p>v0.1.8 adds the things Act I was missing: choices during the night. Three new tokens unlock as you buy the town (the Lucky Penny, the Marble, the Collar Bell), each with its own physics and its own be...</p>]]></description></item><item><guid>https://tattershallstudios.itch.io/gravewell/devlog/1709186/mercy-hollow-has-more-to-say</guid><title>Mercy Hollow has more to say</title><link>https://tattershallstudios.itch.io/gravewell/devlog/1709186/mercy-hollow-has-more-to-say</link><pubDate>Thu, 15 Oct 2026 18:01:51 GMT</pubDate><category>devlog</category><description><![CDATA[<p>v0.1.7 is a writing update. The deeds have more on them now, the town talks about the old man who ran the arcade before you, and a few things change when you read them twice. No new systems, no spoile...</p>]]></description></item><item><guid>https://tattershallstudios.itch.io/gravewell/devlog/1709171/demo-v016-is-up-thanks-to-your-reports-and-what-comes-next-for-gravewell</guid><title>Demo v0.1.6 is up (thanks to your reports), and what comes next for Gravewell</title><link>https://tattershallstudios.itch.io/gravewell/devlog/1709171/demo-v016-is-up-thanks-to-your-reports-and-what-comes-next-for-gravewell</link><pubDate>Thu, 15 Oct 2026 17:51:57 GMT</pubDate><category>devlog</category><description><![CDATA[<p>The demo&#039;s been out for a day and a half, and most of what&#039;s in this update came straight from comments on this page. Thank you for that. Saves carry over. Demo v0.1.6, live now Sound slider now cover...</p>]]></description></item><item><guid>https://tattershallstudios.itch.io/gravewell/devlog/1708605/mercy-hollow-got-a-makeover-v013</guid><title>Mercy Hollow got a makeover (v0.1.3)</title><link>https://tattershallstudios.itch.io/gravewell/devlog/1708605/mercy-hollow-got-a-makeover-v013</link><pubDate>Thu, 15 Oct 2026 10:43:30 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Three updates since launch, all live now. Your save carries over. The town has real buildings now The map between nights has been rebuilt with proper pixel-art houses, shops and landmarks, by the same...</p>]]></description></item><item><guid>https://tattershallstudios.itch.io/gravewell/devlog/1707556/gravewell-demo-is-out-a-plinko-incremental-where-every-upgrade-turns-off-a-light</guid><title>Gravewell demo is out: a plinko incremental where every upgrade turns off a light</title><link>https://tattershallstudios.itch.io/gravewell/devlog/1707556/gravewell-demo-is-out-a-plinko-incremental-where-every-upgrade-turns-off-a-light</link><pubDate>Wed, 14 Oct 2026 18:26:57 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzMwODg0ODI3LmdpZg==/original/0KPOq0.gif"/><p>Gravewell is a short incremental game about an old plinko cabinet in the basement of a closed-down roadside arcade. You drop tokens until closing time, then spend the night&#039;s takings on the town of Me...</p>]]></description></item></channel></rss>